

As with all sidekicks, it's up to your DM to allow it or not, and in general, it will nerf your party.Įxpert: No. Your familiar can be a sidekick, because the only limitations on sidekicks are their CR, and find familiar copies the entire statblock except for type (and then it adds abilities). At that point any of the types of Sidekicks becomes available to your Familiar. You might have to wait some levels, but you should be able to make them smart enough to speak languages. Eat your hearts out Arcane Tricksters, almost all you get now is opening locks and combat. Just imagine a Mage Hand with a 100 foot range that can be on the other side of walls. If they can have Feats you could have a Telekinetic Familiar. Near as I can figure, you can summon one while taking a Short Rest. It can be cast as a Ritual, so you don't even need to use up your spell slots.

They may even be able to disable a trap or at least set it off, and if you're willing to spend an hour and 10 gold pieces for the material components you can keep right on letting them die as many times as you can afford.

For example spotting secret doors, flitching small objects, and finding traps. The ability to see through it's eyes and direct its actions makes for interesting shenanigans. I have seen many complaints on the forums about Familiars. It makes scouting type Rogues or Rangers largely superfluous outside of combat, and *anyone* can have one. The Find Familiar spell has a lot of upsides, and few downsides. I don't see why that one couldn't be a Sidekick, though I think it makes Familiars a bit too powerful. It remains until killed, and if killed, the same one will come back each time you summon it unless you specifically dismiss it. It is summoned, but it's not a *temporary* summoned creature. The Familiar, as in the one summoned by a spell, is a somewhat special case. Perhaps you meant the Druid's Wildfire Spirit? Those are a temporary summon and wouldn't be eligible in my opinion. A Bestial Companion probably shouldn't be, as that would be double stacking many of their abilities, and I can find no reference to a "guardian spirit" that could be a Sidekick at all. I don't imagine summoned creatures of the temporary sort could be Sidekicks. It would never occur to me that anything else would be meant with that particular word, but I suppose it could be. I was using "familiar" in the sense of the spell. I can see many DMs not allowing this because it makes the already powerful familiar even more so. An Expert or Spellcaster sidekick familiar could be possible. If your familiar had a language in it's stat block it would not be limited to Warrior.

But Warrior doesn't have any such prerequisites. Those 3 options seem tailored to NPC humanoids with several examples of who they might be.Įxpert & Spellcaster says the creature needs to have at least one language in it's stat block that it can speak. If you select a pet you may be limited in selecting a class: expert, spellcaster, or warrior depending on how your DM rules. And when estimating the difficulty of an upcoming encounter, count each sidekick as a character. There’s no limit on the number of sidekicks in a group, but having more than one per player character can noticeably slow down the game. A player plays the sidekick as their only character-ideal for a player who wants a character who’s simpler than a typical player character.A player plays the sidekick as their second character-ideal when you have only one or two players.As DM, you determine whether there is sufficient trust established for the creature to join the group. For example, a sidekick could be a childhood friend or pet, or it might be a creature the adventurers saved. This friendship might be connected to a character’s backstory or to events that have transpired in play. To join the adventurers, the sidekick must be the friend of at least one of them. You take that stat block and add to it, as explained in the “ Gaining a Sidekick Class” section. A sidekick can be any type of creature with a stat block in the Monster Manualor another D&D book, but the challenge rating in its stat block must be 1/2 or lower.
